Last night I added a new item (instant coffee!) and a new monster (zombie scientist!) and coded what is basically a joke involving the two of them. Writing the joke wasn't entirely a waste of time, as it will actually be useful for other game situations.
I also shrunk the size of the prologue level in the hopes that it'll be interesting. A couple of bugs were squashed. One minor (a display glitch when a thrown item hit a wall) and the other more serious -- an infinite loop that occasionally happens in the tower generator code. I'd never seen it before because it seemed to happen only when generating really small towers, and about 1 times in 20. Of course, it might have been possible for it to happen in the larger levels, but was perhaps very rare.
Tonight I will work on having handedness in the game, in the sense of the player being able to wield something in each hand and the various consequences of that.
Tuesday, March 9, 2010
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